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BREAKABLE OBJECTS SYSTEM

Simple procedural solution for Unity

 

ABOUT

Do you like mesh destruction?

Breakable Objects System - is a procedural "one click" solution with a lot of options special for Unity 3D.

You don't need anymore to use any other software to "Prepare" shards instances like in most of "Mesh destruction" assets. All you need to do is press one button, and Breakable Objects System will create broken object right in unity!

All shards are carefully placed in "Broken object pools". So you will have a nice performance at the runtime, especially if you have to destroy multiple identical objects.

Breakable objects system has a lot of different options to configure mesh destruction process as you wish.

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QUICK START

 

SELECT GAME OBJECT WITH MESH FILTER

Select any game object which has Mesh Filter Component

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OPEN BROKEN "CREATE BROKEN OBJECTS" WINDOW

  1. Go to Window -> Create broken objects

  2.  Select game object which has Mesh Filter Component

  3. Check toggles:

    1. Add Colliders

    2. Add broken object to scene

    3. Destroy object by click

  4. Press Create

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RUN AND DESTROY

  1. Run scene

  2. Click on object to destroy it

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EXAMPLE OF USAGE